Multiplayer for developer workflows
Multiplayer is a debugging agent designed to integrate seamlessly with your existing workflows.
When should you use Multiplayer?
Primary use case: complex technical debugging
Multiplayer excels at helping developers quickly diagnose and resolve technical problems that traditionally require extensive investigation:
- Highly complex, full-stack bugs that span multiple services or system layers
- Intermittent issues that are difficult to reproduce in development environments
- Hard-to-reproduce problems that only occur under specific user conditions
- Unexpected system behaviors that logs alone can't explain
- Production issues in mission-critical applications requiring rapid resolution
If you're maintaining complex applications where bugs require correlation across logs, traces, metrics, and user actions, Multiplayer becomes essential for efficient debugging.
Extended use cases: QA, UX, feature development
Thanks to Multiplayer's versatile installation options, multiple recording modes, and developer-focused features it can also help in these use cases:
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Feature Development: See exactly how your system behaves end-to-end in real-world conditions. Record a session while testing new features, observe actual production behavior across your entire stack, get suggestions from AI coding assistants, and confidently make changes knowing you can instantly verify nothing broke downstream. No more guessing about side effects or waiting for bug reports to understand impact.
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QA and Testing: QA teams can share failing tests with developers instantly, complete with full technical context. Multiplayer complements E2E testing tools like Playwright or Cypress by capturing what happened when a test failed—network conditions, backend traces, timing issues, and system state—providing the missing critical information that test runners alone can't give you. Turn "the test failed" into "here's exactly why it failed."
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Product and UX Analysis: PMs and UX teams can study real user behavior for specific cohorts. Proactively identify UX bottlenecks, understand where users struggle, validate design decisions with real usage data, and improve the product based on actual behavior rather than assumptions.
Developer-first features
Multiplayer is an active debugging platform built around how developers actually work.
- Automatic bug-to-fix resolution with coding agents: The Multiplayer debugging agent is a companion tool to your coding agents, which manages the whole process from bug identified to bug fixed: data gathering, intelligent triage and issue deduplication, coding agent prompting, PR creation and user notification.
- Rich annotation and context per session recording: View, share, and annotate every aspect of a session recording from adding sketches on top of the recording, to commenting on every data point (user action, API, trace, span, etc.)
We also support Enterprise features such as:
- Interactive Notebooks: Interactive sandbox environments to test complex API integrations, collaborate on feature requirements or visualize data sets.
- Test case generation: Convert a real user session recording directly into a reproducible test case. Capture the exact sequence of events that triggered a bug and turn it into an automated test to prevent regression.
- Dependency system maps: Visualize how services interact and where failures cascade
- System dashboard:A summary of all your system information (components, APIs, dependencies, etc.) without you ever having to manually draw/update a diagram.
- Repository integration: Connect your GitHub, GitLab or BitBucket repos
The pain points Multiplayer solves
As a developer, how much of your time goes to actually solving problems versus gathering information about them? Grepping through log files, jumping between monitoring tools, scheduling "alignment" calls to understand what users actually experienced. These activities eat hours that could be spent on value-add work.
Information fragmentation
- Data scattered across APM tools, log aggregators, error trackers, and support tickets
- Hours spent grepping through log files and correlating timestamps
- Missing technical context that would make root cause obvious
- Inability to see user actions alongside system behavior
Communication overhead
- "Alignment" calls to understand what the end-user is seeing
- Back-and-forth with users or support to gather reproduction steps
- Time lost translating user descriptions into technical terms
Reproduction difficulty
- Bugs that "work on my machine" but fail in production
- Issues that only occur with specific user data or workflows
- Complex user journeys impossible to manually recreate
Delayed time to resolution
- Days waiting for enough information to even start investigating
- Multiple deploy cycles testing different hypotheses
Multiplayer addresses these by capturing the complete session context upfront. One recording gives you everything you'd otherwise spend hours gathering.
How developer teams use multiplayer
Multiplayer offers flexible workflows to match how your team debugs issues:
Automatic bug detection and fix
Support and engineering teams can proactively use the Multiplayer debugging agent to runs in the background while they work, and capture and fix bugs.
The debugging agent watches for errors and exceptions, gathers the data needed to understand them, and hands a curated version of that data to the coding agent, so it can produce an accurate fix.
Overview:
- Support and engineering teams are notified when a new PR is ready to review and can review & merge it as any other.
On-Demand recording for bug investigation
Record sessions when investigating specific issues, capturing both the user experience and full technical telemetry. You can use the in-app widget, browser extension, or SDK / CLI apps.
Overview:
- Developer/QA records session either on-demand (manually start and stop) or in "continuous mode"
- Developer/QA reviews the end-user session in the Multiplayer web dashboard, and/or adds notes
- Developer/QA proceeds to suggest bug fix and/or add session link to their issue tracking tool (e.g. Linear) or directly generate a bug fix with their coding agent via the debugging agent CLI or Multiplayer MCP server
Session recording from support tickets / bug reports
When support escalates an issue, the session recording comes with it. Review exactly what the user did, what your systems did in response and add any relevant notes and comments.
No need to ask for reproduction steps or schedule alignment calls.
AI-powered workflows
Feed session data directly into AI tools through Multiplayer's debugging agent CLI, MCP server integration, or VS Code extension.
Your AI coding assistants and AI IDEs have the complete system context they need: user actions, traces, logs, requests, responses, header data, plus user annotations. Query sessions using natural language and generate insights without manual data extraction.
FAQs
- How does Multiplayer compare to other session replay tools?
- What is all the data captured per session?
- How does Multiplayer impact application performance?
- What are Multiplayer's security & data privacy options?
Next steps
🚀 If you’re ready to trial Multiplayer with your own app, you can follow the steps in the quickstart.
📌 If you have any questions shoot us an email! 💜