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Use cases

Engineering teams run the debugging agent across a range of scenarios, from catching a bug a coding agent introduces mid-feature to keeping a low-traffic internal tool covered without a dedicated on-call rotation.

Triggers for a debugging session​

SituationBenefit of using Multiplayer
Your coding agent shipped a bug that only shows up once it's liveThe fix is grounded in targeted, unsampled production dataRead more
You're mid-feature and don't want to context-switch into debuggingMultiplayer works in any environment and the bug gets caught and routed while the code is still fresh in your headRead more
More than one coding agent touches the same codebaseMultiplayer catches the bug regardless of which agent in the chain introduced it, so you're not auditing each agent separatelyRead more
A test fails and you don't know why at the system levelYour coding agent gets the full-stack context behind the failureRead more

By where it's running​

SituationBenefit of using Multiplayer
The bug is on mobileYour coding agent gets real device data to work from, rather than a bug report with no repro stepsRead more
The bug is customer-facing and support sees it before engineering doesThe session is already captured by the time the report reaches the engineering team, so there's something concrete to work from right awayRead more
The bug is in an internal tool nobody's actively monitoringCoverage doesn't depend on how much traffic a tool gets, so low-usage internal tools get the same debugging loop as high-usage toolsRead more

Next steps​


πŸš€ If you’re ready to trial Multiplayer with your own app, you can follow the steps in the quickstart.

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