Configuring Multiplayer
Multiplayer is a full stack session recorder built for Support and Engineering teams to shorten support workflows and get to the issue resolution faster.
TL;DR

Mix and match how you record, install, and integrate. Multiplayer adapts to your workflow, not the other way around.
You can cutomize your:
- Deployment (cloud or self-hosted)
- Client setup (browser extension, Client library with in-app widget, SDK)
- Backend setup
- Recording modes
Supported applications
Multiplayer can be configured on the following applications:
- Type: Web and mobile
- Language: JavaScript, Node.js, Python, Java, .NET, Go, Ruby (with more to come!)
- Framework: Any
- Architecture: On-prem, cloud native, serverless, or hybrid
- Environment: Production, staging, or development
ℹ️ All our guides are optimized for the Cloud deployment with our Multiplayer platform. If you're interested in the self-hosted option, please contact us.
Quick start overview
To fully configure Multiplayer full stack session recordings follow the configuration guide.
Here’s an overview of the main steps and the various customization options:
(1) Account setup
Login into your Multiplayer account. If you don't already have one, create a free trial at go.multiplayer.app.
(2) Client setup
Choose how you want to capture the full stack session recording. You have 3 options:
- Install our Chrome browser extension
- Install our JavaScript client library and set up the in-app widget
- Install our React Native client library for mobile apps
(3) Backend setup
Connect your backend services for deeper insights. Multiplayer leverages OpenTelemetry for collecting telemetry data. If your services don't already use it, you'll first need to install the OpenTelemetry libraries.
- Route traces and logs to Multiplayer. You have 2 options:
- Capture request / response content and headers. You have 2 options:
(4) Record full stack session recordings
Full stack session recordings can be recorded using three recording modes:
| Recording mode | Description | Installation |
|---|---|---|
| On-demand | Start / stop manually | Browser extension / In-app widget / SDK |
| Continuous | Record in the backgroun while you work | Browser extension / In-app widget / SDK |
| Conditional | Silently record cohorts of users based | SDK / Multiplayer UI |
(5) Connect with your IDE or AI tool
Feed your IDE and AI tools the complete system context via our MCP server.
We support:
You can download and try our VS code extension from these marketplaces:
- Visual Studio Marketplace: multiplayer-vscode-extension
- Open VSX registry: multiplayer-vscode-extension
(6) Advanced customizations and CLI apps
Language specific libraries support any type of application and give full control to power users. Use your CLI to capture full-stack session replays across environments, get deeper integrations, CI/CD use cases, or backend-triggered sessions.
If your preferred language is not supported, contact us.
You did it! What’s next?
You’ve successfully configured Multiplayer, congratulations! 🎉 👉 Want to go further? Check out: