Purpose-built for developers working with coding agents
Debugging mobile apps is notoriously difficult: issues often appear on devices or environments developers can’t easily reproduce. Traditional observability tools sample heavily on mobile to manage data volume and battery impact, which means the specific session conditions that caused the failure are often exactly what gets dropped.
Multiplayer captures the exact full-stack session conditions behind every React Native mobile failure and routes them directly to your coding agent.
The perfect companion for coding agents
Multiplayer runs locally next to your favorite coding agent and captures full-stack session data (including the data observability tools miss!) only when something goes wrong.
Multiplayer's session-based capture is a game changer because it records the full-stack session only when something breaks, keeping data lean without sacrificing the context needed to fix it. Your coding agent can generate bug fixes grounded in what actually happened on that specific device, under those specific conditions.
Key benefits
Using Multiplayer results in what developers actually want from AI-assisted development:
Catch quality issues you would otherwise miss
Unsampled, pre-correlated session data surfaces issues that tools like Sentry and APM never capture: transient bugs, session-specific failures, edge cases that fall below your error threshold. The bugs that often get sampled away.
Accelerated root cause analysis
Everything needed to understand the mobile bug is in one place, pre-correlated in a single timeline. This means less manual investigation time for you and fewer tokens burned on your coding agent grepping through unrelated data.
Reclaim feature development time
Inefficient (or manual!) debugging and PR slop wastes hours of developer time. Multiplayer keeps developers in feature development mode, with no context-switching into debugging, and no double-checking coding agent output because you're not sure it can be trusted.
Lower cloud and tool bills
Session-based data collection means you're not paying to store and process everything your system produces around the clock. Multiplayer is built on OpenTelemetry and available as open source, so there's no proprietary instrumentation locking you into a vendor. Multiplayer works with Claude Code, Codex, Copilot, and Cursor today, and whatever ships next.