Sentry vs. Multiplayer for
technical issues and bugs

Sentry tells you what broke. Multiplayer tells you why and shortens your debugging and support workflows.
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How is Multiplayer different?

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Purpose-built for debugging, not monitoring

Multiplayer is laser-focused on shortening debugging workflows and resolving the technical issues that slow your team down.

•  Sentry is primarily an error monitoring and performance tracking platform, designed to answer "what errors are happening across our system?" and to detect patterns and trends across many sessions. When you need to resolve a specific technical issue, you're left sifting through sampled session replays, manually correlating disconnected context from separate tools, and coordinating slow handoffs between support, frontend, and backend teams.

•  Multiplayer is purpose-built for collaborative debugging workflows, focused on resolving technical issues and bugs through complete, correlated session context. Full-stack session recordings automatically connect everything (frontend screens, user actions, backend traces, logs, request/response content and headers and user feedback) in a single, shared, annotatable timeline. No hunting, no manual correlation, no tool switching.

From day one, developers get all the context, support gets visibility and end-users get an easy way to report bugs.

Purpose-built for debugging, not monitoring

Session-based, full stack correlation

Multiplayer captures complete, correlated recordings, giving you precisely the data you need to debug, without the noise.

•  Sentry requires vendor lock-in and custom instrumentation to achieve full stack visibility per session. Even when you fully instrument on Sentry, traces are sampled and critical data is missing (user feedback, request/response content and headers, team notes, etc.), forcing you to stitch multiple tools together for a complete view.

•  Multiplayer is backend agnostic and automatically captures and correlates full-stack context per session. Everything is captured from DOM events to backend traces and logs, including critical details Sentry misses like request/response content and headers from deep within your system. Multiplayer is compatible with any observability platform, language, framework, or architecture, ensuring no vendor lock-in.

Instead of searching for a needle in a haystack, you get a complete, ready-to-use recording of exactly what happened during the session where the bug occurred.

Session-based, full stack correlation

Everything you need, for any support scenario

Multiplayer adapts to every support workflow. Whether you’re handling a question about “unexpected behavior” or a complex cross-service incident, Multiplayer gives you the full context to resolve it.

•  Sentry is built to monitor error rates and trends, not for technical debugging and support. Recordings are set by default to only capture frontend behavior for every session, with limited control over when, what, or how sessions are recorded. Support workflows often require additional configuration, multiple external tools, or features that Sentry simply doesn’t support.

•  Multiplayer enables any support workflow, with any existing ticketing system (e.g. Zendesk, Intercom, Jira). Multiple full stack recording modes give you control without overhead. Multiple installation methods work however your team works. Your team can work across multiple use cases: from actively resolving technical support tickets to proactively identifying bugs so you can fix them before users even realize they are there.

With Multiplayer, a single tool powers many workflows out of the box.

Everything you need, for any support scenario

Developer-friendly and AI-native

Multiplayer is built for developer AI workflows, providing complete, structured session context that makes AI debugging suggestions accurate instead of guesswork.

•  Sentry's proprietary AI agent is optimized for analyzing aggregated error patterns and telemetry data, but when debugging specific technical issues, it works with sampled session replays, masked request/response data, and fragmented backend traces, leading to incomplete suggestions that still require manual investigation and correlation across multiple tools.

•  Multiplayer provides AI tools with self-contained, complete session units through its MCP server: frontend screens, unsampled backend traces, full request/response payloads, headers, logs, and team annotations all pre-correlated in one place. Any AI tool can access this complete context to generate accurate root cause analysis and fix suggestions without gaps or guessing.

With Multiplayer your AI assistant becomes genuinely useful because it sees the complete picture.

Developer-friendly and AI-native

Why use Multiplayer?

Understand unclear, hard-to-describe issues

Understand unclear, hard-to-describe issues

Users often report confusing behavior or ask questions that require technical clarity. Sometimes the tickets themselves are ambiguous or incomplete. Multiplayer shows exactly what happened on the user's end, so support teams can answer quickly and confidently. No need to ask users for “more info” or escalate unnecessarily.
Resolve complex technical issues or bugs dramatically faster

Resolve complex technical issues or bugs dramatically faster

With full stack session recordings, Multiplayer lets you instantly see how bugs happened in a single timeline, automatically correlating data across all layers of your stack. It reduces guesswork , shortens investigation time, and saves hours from grepping through log files or jumping between dashboards and screens.
Eliminate costly, repetitive escalations

Eliminate costly, repetitive escalations

Multiplayer removes the back-and-forth that slows support and debugging workflows down. Support can review a user’s full session, annotate it, and escalate with complete context, so engineering can diagnose issues without reconstructing missing data. Cut down on meeting loops, duplicate work, and miscommunication, and get users to a resolution faster.

Sentry helps you understand error rates and trends

Multiplayer helps you understand and fix technical issues and bugs

Core differences

SentryMultiplayer
PRIMARY USE CASE
Error monitoring and debugging
Deep, collaborative investigation of technical support issues, bugs and escalations
USERS
Developers
Customer Support, Developers, QAs, end-users and external partners
SESSION REPLAYS
Limited
Limited feature set and versatility for different support workflows
Versatile by design with rich feature-set
Multiple recording modes, install options, and supported use cases
DATA PER SESSION
Limited
Full stack data requires backend instrumentation with Sentry (vendor lock-in) and manual customizations
Full stack data, backend agnostic
Including data like user feedback, request/response content and headers for components deep in your system, team annotations, etc. Compatible with any observability platform, language, environment, architecture, AI tool and deployment
TEAM COLLABORATION
Limited
View, share and comment session replays
View, share, and annotate every aspect of a session recording
AI CAPABILITIES
Proprietary AI agent optimized for analyzing aggregated error patterns and telemetry data
Sessions are AI-ready from frontend screens to backend traces to team annotations.
The MCP server feeds complete, correlated and enriched context to your IDE or AI tool of choice

Session recording features

FeatureSentryMultiplayer
Installation method
Only SDK
Browser extension, in-app widget, SDK
SaaS and self-hosted deployment
Web & mobile applications
Data per session
Frontend by default, full stack requires backend instrumentation with Sentry (vendor lock-in, sampled traces) and manual customizations
Full stack out of the box, compatible with any observability tool. No trace sampling or missing data.
Recording modes
Always-on (only through SDK)
On-demand for granular start/stop control, continuous while you work, conditional for silent capture of specific user cohorts
Auto-saved sessions for errors or exceptions
Only through SDK
Both frontend and backend errors and exceptions are auto-saved, using any installation method
Session recording sharing
Session recording annotation
No
Sketch on top of recordings and annotate any data point in a session recording
Notebooks for team collaboration
No
Interactive sandbox environments to auto-generate runnable test scripts from session recordings, test complex API integrations, collaborate on feature requirements or visualize data sets.
Masking sensitive user information
Session recording searchability
Not end-to-end (e.g. missing full request/response payloads)
End-to-end by default
Dashboards
Performance monitoring
System architecture and component overview
MCP server
For analyzing aggregated error patterns and telemetry data
For session-based, full-stack debugging workflows

Session recording data

FeatureSentryMultiplayer
User clicks + inputs
Page navigations + loads
Session metadata (device, runtime environment, browser, OS)
DOM events
Console messages
Network requests
HTML source code
Backend errors
Requires backend instrumentation with Sentry (vendor lock-in)
Correlated distributed traces
Requires backend instrumentation with Sentry (vendor lock-in) and, due to transaction sampling, it may be missing traces
Observability platform agnostic, zero sampling by default
User feedback
Captured separately
Included by default
Request/response content
No automatic or manual customization option to collect request/response content even from middleware and internal service calls
Out of the box for all system layers including from middleware and internal service calls
Headers
No automatic or manual customization option to collect request/response content even from middleware and internal service calls
Out of the box for all system layers including from middleware and internal service calls
Service and dependency maps
Only for individual traces
Repositories

Getting started with Multiplayer
is easy.

A simple, performant interface so you can start recording in minutes. It fits right into your code with SDKs for your favorite programming languages.

You can install the Multiplayer Session Recorder using npm:

npm install @multiplayer-app/session-recorder-browser

Quick start

import SessionRecorder from '@multiplayer-app/session-recorder-browser'

SessionRecorder.init({
  application: 'my-web-app',
  version: '1.0.0',
  environment: 'production',
  apiKey: 'MULTIPLAYER_API_KEY',
})

More languages and CLI SDKs can be found in our documentation.

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